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@muczc1wek
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Functions that change global variables could now be properly described, also the headers were added to improve readability.

/// Inserts an NPC into the world at the specified spawn point
///
/// @global self set to the inserted NPC
/// @param npcinstance instance ID of the NPC
/// @param spawnpoint name of the spawn point (waypoint or object)
func void Wld_InsertNpc(var int npcinstance, var string spawnpoint) {};

obraz

@kirides
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kirides commented May 4, 2025

Looks great 👍

Would you mind to also adjust the parameters to use markdown inline code syntax for the name? (the back ticks instead of **)

@muczc1wek
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muczc1wek commented May 5, 2025

Formatting updated, also typo in Builtins fixed 😜

obraz

@kirides
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kirides commented May 5, 2025

LGTM

@kirides kirides merged commit 5d674da into kirides:master May 5, 2025
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2 participants