Skip to content

Add edge extrusion and supersampling to texture export#3

Open
focushyper wants to merge 1 commit into
krys64:mainfrom
focushyper:main
Open

Add edge extrusion and supersampling to texture export#3
focushyper wants to merge 1 commit into
krys64:mainfrom
focushyper:main

Conversation

@focushyper
Copy link
Copy Markdown

Introduces edge extrusion for single textures and atlas sprites to prevent texture bleeding, and adds supersampling via EXPORT_SCALE for sharper exports. Refactors atlas packing to account for padding, improves bitmap drawing quality, and ensures correct region_rects for Godot. Also updates exportSprite to handle margins, padding, and deduplication more robustly.

Introduces edge extrusion for single textures and atlas sprites to prevent texture bleeding, and adds supersampling via EXPORT_SCALE for sharper exports. Refactors atlas packing to account for padding, improves bitmap drawing quality, and ensures correct region_rects for Godot. Also updates exportSprite to handle margins, padding, and deduplication more robustly.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant