Precison over decoration. I work at the intersection of technical rigor and cinematic sensibility — building web systems, crafting 3D assets, and designing experiences with deliberate restraint.
Currently studying Computer Science at YNOV Lyon.
Currently developing The Worst Roommate — a PS1-aesthetic horror game.
development
- Web — HTML, CSS, JavaScript, PHP, Java, SQL, PL/pgSQL
- Version control — Git / GitHub
- Backend — Node.js
3d & visual
- Modeling — Blender, Maya
- Texturing — Substance Painter / PBR pipeline
- Pipeline — Blender → Substance → DaVinci / ACES · EXR 32-bit output
- VFX & Compositing — After Effects
design
- Graphic Design — Photoshop, Figma
- Art Direction — DA systems, identity, motion principles
- Sound Design — cinematic, industrial, minimal
Horror game — PS1 aesthetic, stealth mechanics, narrative focus.
Low-poly 3D assets, VHS post-processing, psychological atmosphere.
Blender Godot PBR PS1 Horror
Active development — 2025 / 2026
