Additional commands for running on other tracks#988
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Need to sort so that all tracks other than 0 work.....
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#329 implements the basic mechanics for running on other tracks.
This PR is a follow-up to add some of the commands / modifications needed to make this actually 'useful' rather than a tech demo.
Current additions:
Track.RailLimit railIndex; speedLimit; direction; cource
Allows a speed limit change event to be placed on a secondary track.
railIndex sets the index for the track. All other parameters are the same as Track.Limit
Track.RailBuffer railIndex; playerTrainOnly
Allows a buffer to be placed on a secondary track.
railIndex sets the index for the track.
playerTrainOnly sets whether this affects the player, or all trains (including TFO)- by default this affects the player train only
TODO / Useful Additions:
Speed limits should be shown on the switch map, so if we route into a different track with a lower limit the player knows about itThe buffer command needs reworking to be usable on secondary tracks. Probably add Track.RailBufferMore Complex: