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My personal history of attempting / desiring to build a computer game.
- Animal name Game, ~1990
- Stan (QuickBASIC, source lost) (1994 ish)
- TicTacToe / Lines and Boxes https://web.archive.org/web/20020215131558/http://www.inkandtree.com/index.html?page=software (2000- 2001)
- crate game engine (2005) https://sourceforge.net/projects/emptycrate/
- ex astra (space trader influence) (2008) https://github.com/lefticus/exastris
- crate game engine (2008) https://github.com/lefticus/crategameengine
- https://code.google.com/archive/p/emptycrategameengine/ (2008) this was designed to provide a collaborative method of game development, via Drupal. I used it in a small series of adventure games with very short gameplay, but stopped after a few episodes. You used Drupal to set up objects/rooms/assets, which generated JSON files, which were executed by a flash/actionscript app
- ChaiScript (2009)
- 2015 - https://github.com/lefticus/gameengine
- 2020 - https://github.com/lefticus/cpp_weekly_game_project
- 2021 - https://github.com/lefticus/6502-cpp/tree/master/examples/simple_game
- 2023-2024 "Travels" - with the goal of making something that's easy to revisit from time to time when I choose too, and never feels "abandoned"
JohelEGP, bnjmntylr and JayLCypher