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Fix physics Force relation#92

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leynos wants to merge 1 commit intomainfrom
codex/fix-body-stream-rule-validation-error
Open

Fix physics Force relation#92
leynos wants to merge 1 commit intomainfrom
codex/fix-body-stream-rule-validation-error

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@leynos
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@leynos leynos commented Jun 22, 2025

Summary

  • define Force as an input relation instead of a stream in physics.dl
  • document per-tick Force usage in physics design docs and BDD guide
  • bind default mass using var syntax to satisfy ddlog compiler

Testing

  • make fmt
  • make markdownlint
  • make lint
  • make test
  • make build-support-run (fails: Unknown variable: mass)

https://chatgpt.com/codex/tasks/task_e_6857e13457508322a1be6f184c10029d

Summary by Sourcery

Convert Force from an ephemeral stream to a per-tick input relation, fix default mass binding to satisfy the DDlog compiler, and update documentation accordingly.

Bug Fixes:

  • Bind default mass using DDlog’s var syntax to resolve the "Unknown variable: mass" compilation error.

Enhancements:

  • Define Force as an input relation overwritten each frame instead of an input stream in the physics ruleset.

Documentation:

  • Revise BDD guide and physics engine design docs to describe Force as a per-tick input relation and clarify its usage.

Summary by CodeRabbit

  • Documentation
    • Updated documentation to clarify that the Force input is now a per-tick relation, overwritten each frame, rather than a stream.
    • Improved explanation and examples of mass retrieval using named fields for better clarity in pattern matching.

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sourcery-ai Bot commented Jun 22, 2025

Reviewer's Guide

This PR refactors the Force concept into a per-tick input relation (instead of a stream), updates documentation to clarify its host-engine semantics, and replaces the Mass pattern with a field-based binding plus var syntax to satisfy the DDlog compiler.

Entity relationship diagram for Force and Mass relations in physics engine

erDiagram
    Entity {
        EntityID id
    }
    Force {
        EntityID entity
        GCoord fx
        GCoord fy
        GCoord fz
    }
    Mass {
        EntityID entity
        GCoord kg
    }
    AppliedAcceleration {
        EntityID entity
        GCoord ax
        GCoord ay
        GCoord az
    }

    Entity ||--o{ Force : "applies"
    Entity ||--o{ Mass : "has"
    Force ||--o{ AppliedAcceleration : "contributes to"
    Mass ||--o{ AppliedAcceleration : "contributes to"
Loading

Class diagram for updated Force and Mass usage in physics module

classDiagram
    class Force {
        +EntityID entity
        +GCoord fx
        +GCoord fy
        +GCoord fz
    }
    class Mass {
        +EntityID entity
        +GCoord kg
    }
    class AppliedAcceleration {
        +EntityID entity
        +GCoord ax
        +GCoord ay
        +GCoord az
    }
    Force <.. AppliedAcceleration : input
    Mass <.. AppliedAcceleration : input
Loading

File-Level Changes

Change Details Files
Redefine Force as a per-tick input relation instead of a stream
  • Replace “input stream Force” with “input relation Force”
  • Update section header from “New Ephemeral Input Stream” to “New Per-Tick Input Relation”
src/ddlog/physics.dl
docs/bdd-strategies-for-differential-datalog-rulesets.md
docs/lille-physics-engine-design.md
Clarify Force lifecycle in documentation
  • Insert comment noting the host engine overwrites Force every frame
  • Adjust explanatory comments on acceleration computation
docs/bdd-strategies-for-differential-datalog-rulesets.md
docs/lille-physics-engine-design.md
Bind default mass using var syntax and field destructuring
  • Replace positional Mass(e,mass) with Mass{.entity=e, .kg=mass}
  • Use “or var mass = DEFAULT_MASS” for default binding
  • Retain mass > 0.0 guard
src/ddlog/physics.dl
docs/bdd-strategies-for-differential-datalog-rulesets.md
docs/lille-physics-engine-design.md

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coderabbitai Bot commented Jun 22, 2025

Walkthrough

The changes update documentation and code to redefine the Force input from an ephemeral input stream to a per-tick input relation in the physics DDlog model. Additionally, the pattern matching for accessing mass in the AppliedAcceleration rule is revised from positional to record-style, with clearer fallback handling for default mass.

Changes

File(s) Change Summary
docs/bdd-strategies-for-differential-datalog-rulesets.md, docs/lille-physics-engine-design.md Updated documentation to describe Force as an input relation (not stream) and clarified mass pattern matching.
src/ddlog/physics.dl Changed Force from input stream to input relation; updated AppliedAcceleration to use record-style mass matching and clearer fallback.

Sequence Diagram(s)

sequenceDiagram
    participant HostEngine
    participant DDlogPhysics

    HostEngine->>DDlogPhysics: Overwrite Force relation each tick
    DDlogPhysics->>DDlogPhysics: For each entity, retrieve Mass (record-style pattern)
    alt Mass found
        DDlogPhysics->>DDlogPhysics: Use entity's mass
    else Mass not found
        DDlogPhysics->>DDlogPhysics: Use default mass
    end
    DDlogPhysics->>DDlogPhysics: Compute AppliedAcceleration = Force / Mass
Loading

Possibly related PRs

Poem

A hop, a skip, a tick anew,
Forces now per frame accrue.
Mass is matched with fields in view,
No streams to chase, just records true.
Physics leaps with rules refined—
A rabbit’s code, by logic signed!
🐇✨


📜 Recent review details

Configuration used: CodeRabbit UI
Review profile: ASSERTIVE
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between c0644b0 and 5a2773b.

📒 Files selected for processing (3)
  • docs/bdd-strategies-for-differential-datalog-rulesets.md (2 hunks)
  • docs/lille-physics-engine-design.md (2 hunks)
  • src/ddlog/physics.dl (1 hunks)
🔇 Additional comments (6)
src/ddlog/physics.dl (2)

7-9: Excellent improvement to Force relation semantics.

The change from input stream to input relation with the clarifying comment makes the intended usage much clearer. This aligns with the per-tick nature of forces in physics simulations where the host application provides all forces acting on entities for each frame.


16-16: Good modernisation of pattern matching syntax.

The change from positional pattern matching Mass(e, mass) to record-style Mass{.entity = e, .kg = mass} improves code readability by making field names explicit. The use of var mass = default_mass() instead of direct assignment also follows DDlog's variable declaration conventions.

docs/lille-physics-engine-design.md (2)

173-177: Documentation properly updated to reflect Force relation changes.

The documentation correctly describes the Force relation as a per-tick input that gets overwritten each frame by the host engine. This aligns perfectly with the implementation changes in src/ddlog/physics.dl and clarifies the intended usage pattern.


204-204: Pattern matching syntax consistently updated.

The documentation properly reflects the updated pattern matching syntax from the implementation, maintaining consistency between code and documentation. The record-style matching Mass{.entity = e, .kg = mass} and var mass = DEFAULT_MASS syntax is correctly documented.

docs/bdd-strategies-for-differential-datalog-rulesets.md (2)

168-172: BDD documentation updated to reflect Force relation semantics.

The documentation correctly describes the Force relation as a per-tick input that gets overwritten each frame, maintaining consistency with both the implementation and other documentation files. This ensures developers understand the proper usage pattern across all documentation.


199-199: Pattern matching syntax consistently documented.

The BDD documentation properly reflects the updated pattern matching syntax, ensuring consistency across all documentation files. The record-style matching and variable declaration syntax is correctly documented.

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Hey @leynos - I've reviewed your changes and they look great!


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