feat: Additions here and there.#54
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qudix merged 4 commits intolibxse:mainfrom Apr 30, 2026
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* feat: Detection related stuff. * maintenance * fix: Correct pragma. * feat: Misc. findings during development. * feat: AIFormulas::ComputePickpocketSuccess added. * feat: `DETECTION_FORMULA_TYPE` enum. * feat: Misc. additions. * maintenance * fix: Correct pragma. * feat: Helpers for TESTopicInfo. * chore: Cleanup and some additional flag enums. * feat: `DamageLockpick` function declared. * chore: Cleanup TODO. * maintenance * chore: Cleanup. * feat: Flags for grass, --------- Co-authored-by: Flenarn <flenarn@hotmail.com> Co-authored-by: FlenarnDev <FlenarnDev@users.noreply.github.com>
Correct spelling.
qudix
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Apr 29, 2026
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New declarations
DetectionFormulaDataclass.DetectionDataclass.DETECTION_TYPEenum.DETECTION_FORMULA_TYPEenum.AIFormulasnamespaceinline std::uint32_t ComputePickpocketSuccess(float, float, std::int32_t, float, Actor*, Actor*, TESForm*, bool)AIProcessclassfloat GetActorLightLevel()Actorclassvoid CalculateDetectionFormula(Actor*, DetectionData*)void DoHitMe(const HitData*)CombatFormulasnamespaceinline float CalcResistedPercentage(const ActorValueInfo*, float, float)RadioManagernamespaceinline bool QPlayerRadioEnabled()inline float QCurrentPlayerFreq()inline void EnablePlayerRadio(bool, bool)PlayerCharacterclassstatic void EnableRadio(bool)LockpickingMenuclassstatic void DamageLockpick()TaskQueueInterfaceclassvoid TaskUnpackFunc(const BSPackedTask*)TESTopicInfoclassbool IsEndRunningScene()bool IsForceGreet()Misc. changes
Flagsenum added forBGSColorForm,REFR_LOCK&TESEyes.TODOin members of ``LOADED_REF_DATA`.DialogueMenu.TESNPC::GetXPValue