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logos-cpp-sdk

How to Build

Using Nix (Recommended)

The project includes a Nix flake for reproducible builds with a modular structure:

Build Complete SDK (Library + Headers + Generator)

# Build everything (default)
nix build

# Or explicitly
nix build '.#logos-cpp-sdk'
nix build '.#default'

The result will include:

  • /bin/logos-cpp-generator - Code generator binary
  • /lib/ - SDK libraries
  • /include/ - Headers (core/ and cpp/)

Build Individual Components

# Build only the generator binary (outputs to /bin)
nix build '.#logos-cpp-bin'

# Build only the SDK library (outputs to /lib)
nix build '.#logos-cpp-lib'

# Build only the headers (outputs to /include)
nix build '.#logos-cpp-include'

# Legacy alias for generator
nix build '.#cpp-generator'

Development Shell

# Enter development shell with all dependencies
nix develop

Note: In zsh, you need to quote the target (e.g., '.#logos-cpp-sdk') to prevent glob expansion.

If you don't have flakes enabled globally, add experimental flags:

nix build '.#logos-cpp-sdk' --extra-experimental-features 'nix-command flakes'

The compiled artifacts can be found at result/

Modular Architecture

The nix build system is organized into modular files in the /nix directory:

  • nix/default.nix - Common configuration (dependencies, flags, metadata)
  • nix/bin.nix - Generator binary compilation
  • nix/lib.nix - SDK library compilation
  • nix/include.nix - Header installation

Manual Build

Building the C++ SDK

cd cpp
./compile.sh

Building the Code Generator

cd cpp-generator
./compile.sh

The generator binary will be available at build/bin/logos-cpp-generator.

Usage

Code Generator

The logos-cpp-generator tool generates C++ wrapper code for Logos plugins.

Basic Usage

# Generate wrapper for a single plugin (uses default output directory)
logos-cpp-generator /path/to/plugin.dylib

# Specify custom output directory
logos-cpp-generator /path/to/plugin.dylib --output-dir /custom/output/path

# Generate only the module files (no core manager or umbrella headers)
logos-cpp-generator /path/to/plugin.dylib --module-only

# Combine options
logos-cpp-generator /path/to/plugin.dylib --output-dir /custom/output --module-only

Generate from Metadata

# List dependencies from metadata.json
logos-cpp-generator --metadata /path/to/metadata.json

# Generate wrappers for all dependencies
logos-cpp-generator --metadata /path/to/metadata.json --module-dir /path/to/modules

# Generate with custom output directory
logos-cpp-generator --metadata /path/to/metadata.json --module-dir /path/to/modules --output-dir /custom/output

# Generate only module files (no core manager or umbrella headers)
logos-cpp-generator --metadata /path/to/metadata.json --module-dir /path/to/modules --module-only

# Generate only core manager and umbrella files (assumes module files already exist)
logos-cpp-generator --metadata /path/to/metadata.json --general-only

# Generate general files with custom output directory
logos-cpp-generator --metadata /path/to/metadata.json --general-only --output-dir /custom/output

Options

--output-dir /path/to/output

  • Default: If not specified, generated files are placed in logos-cpp-sdk/cpp/generated/
  • Custom: Specify any directory for the generated files
  • The output directory will be created automatically if it doesn't exist

--module-only

  • When specified, generates only the requested module's .h and .cpp files
  • Skips generation of core_manager_api.* and umbrella headers (logos_sdk.*)
  • Useful when you only need wrapper code for specific modules

--general-only

  • When specified with --metadata, generates only the core manager and umbrella SDK files
  • Assumes module wrapper files already exist in the output directory
  • Generates: core_manager_api.h, core_manager_api.cpp, logos_sdk.h, logos_sdk.cpp
  • The umbrella headers will include references to all modules listed in the metadata's dependencies array
  • For each dependency (e.g., "waku_module"), it will:
    • Include waku_module_api.h in the header
    • Include waku_module_api.cpp in the source
    • Create a WakuModule waku_module; member in the LogosModules struct
  • Does not require --module-dir since it doesn't process plugins

Generated Files

By default (without --module-only or --general-only):

  • <module>_api.h and <module>_api.cpp - Wrapper code for each module
  • core_manager_api.h and core_manager_api.cpp - Core manager wrapper
  • logos_sdk.h and logos_sdk.cpp - Umbrella headers including all modules

With --module-only:

  • Only <module>_api.h and <module>_api.cpp - Wrapper code for the requested module(s)

With --general-only:

  • Only core_manager_api.h and core_manager_api.cpp - Core manager wrapper
  • Only logos_sdk.h and logos_sdk.cpp - Umbrella headers that reference existing module files

Typical Workflow

A common workflow is to generate module wrappers separately, then generate the umbrella SDK:

# Step 1: Generate individual module wrappers
logos-cpp-generator /path/to/plugin1.dylib --module-only --output-dir ./generated
logos-cpp-generator /path/to/plugin2.dylib --module-only --output-dir ./generated

# Step 2: Generate core manager and umbrella SDK (references modules from step 1)
logos-cpp-generator --metadata metadata.json --general-only --output-dir ./generated

This approach gives you fine-grained control over which modules to include and allows rebuilding just the umbrella headers without regenerating all module wrappers.

API

LogosResult

LogosResult provides a structured way to return either a value or an error from synchronous method calls.

If the success attribute is true, you can retrieve the value using a cast. Otherwise, retrieve the error which should be a string (though not enforced).

The success attribute should ALWAYS be asserted. Accessing the value of an errored LogosResult or the error of a valid LogosResult will result in a LogosResultException being thrown.

Example

LogosResult result = m_logos->my_module.someMethod();
if (result.success) {
    // Use shorthand
    QString value = result.getString();
    // Or
    QString value = result.getValue<QString>();
} else {
    // Use shorthand
    QString error = result.getError();
    // Or
    QString error = result.getError<QString>();
}

Complex objects

Let's say you need to return a complex object. In the SDK, you have to build your type with primitive like QVariantMap:

// Received JSON: {"cid": "QmXyz...", "filename": "photo.jpg", "size": 2048576, "mimetype": "image/jpeg"}

QVariantMap manifest;
manifest["cid"] = "QmXyz...";
manifest["filename"] = "photo.jpg";
manifest["size"] = 2048576;
manifest["mimetype"] = "image/jpeg";
return {true, manifest};

And then to consume by using the shorthand function:

LogosResult result = m_logos->my_plugin.someMethod(cid);
if (result.success) {
  QString cid = result.getString("cid");
  // You can define a default value as well
  QString cid = result.getString("cid", "unknown");
}

Or you can use the value directly:

LogosResult result = m_logos->my_plugin.someMethod(cid);
if (result.success) {
    QVariantMap manifest = result.getMap();
    QString cid = manifest["cid"].toString();
}

Same thing for a list, you can use QVariantList:

QVariantList manifests;

QVariantMap m1;
m1["cid"] = "QmAbc...";
m1["filename"] = "document.pdf";
m1["size"] = 1024000;
manifests.append(m1);

QVariantMap m2;
m2["cid"] = "QmDef...";
m2["filename"] = "image.png";
m2["size"] = 512000;
manifests.append(m2);

return {true, manifests};

To consume it using the shorthand function:

LogosResult result = m_logos->my_plugin.someMethod();
if (result.success) {
    for (int i = 0; i < list.size(); ++i) {
        QString cid = result.getString(i, "cid");
        // You can define a default value as well
        QString cid = result.getString(0, "cid", "unknown");
    }
}

Or you can use the value directly:

LogosResult result = m_logos->my_plugin.someMethod();
if (result.success) {
    QVariantList list = result.getList();
    for (const QVariant& item : list) {
        QVariantMap manifest = item.toMap();
        QString cid = manifest["cid"].toString();
    }
}

Requirements

Build Tools

  • CMake (3.x or later)
  • Ninja build system
  • pkg-config

Dependencies

  • Qt6 (qtbase)
  • Qt6 Remote Objects (qtremoteobjects)

Supported Platforms

  • macOS (aarch64-darwin, x86_64-darwin)
  • Linux (aarch64-linux, x86_64-linux)

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