Skip to content

[Feature Request] Max entity limit of that mob type in an area? Getting way too many entities from other mods (Bygonenether and Raided) #24

@Lerrycapetime

Description

@Lerrycapetime

Having a few issues getting Corpor from ByGoneNether to naturally spawn, seems to always not use my SpawnWeight setting and I always end up with 7 to 10 almost commonly by just flying around at night.

1, O, MONSTER, twilightforest:minotaur, 10, 1, 5
1, O, MONSTER, bygonenether:corpor, 1, 1, 2

I use commands like
/teleport @e[ type=bygonenether:corpor] Name
Entity teleported = 7 (rarely 10)
/teleport @e[ type=twilightforest:minotaur] Name
Entity teleported = (4 rarely 5)

Minotaurs work perfectly fine but by Bygonenether seems to not oddly.
Version is the latest 1.20.1 Forge.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions