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This repository was archived by the owner on Jun 14, 2024. It is now read-only.
This repository was archived by the owner on Jun 14, 2024. It is now read-only.

SceneKit annotation view #111

@1ec5

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@1ec5

Let’s add an example of using SceneKit content in an annotation view. For example, we could use an SCNView as the user location annotation view to turn the user puck into a 3D car. We could also do the same in the iOS navigation SDK’s example application as well.

This blog post shows how to sync an SCNView with an MGLMapView, although it doesn’t associate the view with an annotation. This Apple sample project provides some inspiration for using a car model to represent the user. Freely licensed 3D car models in COLLADA format aren’t easy to find, but apparently the Unity Asset Store has models in FBX format that can be converted to COLLADA using Maya or another 3D application.

/ref mapbox/mapbox-navigation-ios#402 (comment)
/cc @mapbox/ios @mapbox/navigation-ios @david-rhodes @kronick

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