Again started this with #23 and implemented the basics at cuttingHoles branch
Implemented these as mesh modifiers. Second one is named "SmoothLine" for now though and that's a horrible name. I guess I'll change that to "IncreaseDataResolution" or something. that line subdivision should be done before terrain snapping though, it's not obvious or checked/forced at the moment.
you can see the effect of subdivision below;


That would look even better as terrain resolution increases as well.
Again started this with #23 and implemented the basics at cuttingHoles branch
Implemented these as mesh modifiers. Second one is named "SmoothLine" for now though and that's a horrible name. I guess I'll change that to "IncreaseDataResolution" or something. that line subdivision should be done before terrain snapping though, it's not obvious or checked/forced at the moment.
you can see the effect of subdivision below;


That would look even better as terrain resolution increases as well.