Our API supports requesting textures at 2x, but our SDK does not help with formatting the URL to do so.
We should also offer the ability to compress at runtime in Unity to save memory (at the cost of CPU time during compression), and investigate the ability to load raw data in a compressed format.
Our API supports requesting textures at 2x, but our SDK does not help with formatting the URL to do so.
We should also offer the ability to compress at runtime in Unity to save memory (at the cost of CPU time during compression), and investigate the ability to load raw data in a compressed format.