This especially happens if you load the world in low zoom levels like 1 to 5. Root world object y-axis scale goes extremely low and unless TileSize is increased proportionally (i.e. using default 100), Unity cannot render the tile texture.
It renders if world scale y-axis is set to 1 (breaks heights of features&terrain) or TileSize increased to a much bigger number (like 1000 or 100000 depending on zoom level).
This especially happens if you load the world in low zoom levels like 1 to 5. Root world object y-axis scale goes extremely low and unless TileSize is increased proportionally (i.e. using default 100), Unity cannot render the tile texture.
It renders if world scale y-axis is set to 1 (breaks heights of features&terrain) or TileSize increased to a much bigger number (like 1000 or 100000 depending on zoom level).