I've tried to hack it with a _mapController.Execute call from Slippy.cs : Update() and it partially worked but there were a lot of
MissingReferenceException: The object of type 'UnityTile' has been destroyed but you are still trying to access it.
here and there. I can band-aid it with != null check but I'm afraid it will only mask the actual problem.
If implementing zoom for slippy map is not on the near future roadmap, can you please advise on the right approach to it?
Thank you!
I've tried to hack it with a _mapController.Execute call from Slippy.cs : Update() and it partially worked but there were a lot of
MissingReferenceException: The object of type 'UnityTile' has been destroyed but you are still trying to access it.
here and there. I can band-aid it with != null check but I'm afraid it will only mask the actual problem.
If implementing zoom for slippy map is not on the near future roadmap, can you please advise on the right approach to it?
Thank you!