It's me again 😈 . Now I can't place objects on the map by their geo coordinates. In earlier version of SDK it worked like a charm, but now it confused me. I'm using version 0.5.1-beta.
For test I created this script:
public sealed class PlaceAtLatLng : MonoBehaviour
{
public double Latitude;
public double Longitude;
private void Update()
{
transform.MoveToGeocoordinate(Latitude, Longitude, Vector2d.zero);
}
}
For example, I set latitude = 55.7481 and longitude = 37.6196. And same values I use in MapController. By idea the object should appear in the center of the generated map. But when I press play button in Unity editor, the object has really wrong position values, smth like (4187795, 0, 7508432).


What do I wrong?
It's me again 😈 . Now I can't place objects on the map by their geo coordinates. In earlier version of SDK it worked like a charm, but now it confused me. I'm using version 0.5.1-beta.
For test I created this script:
For example, I set latitude = 55.7481 and longitude = 37.6196. And same values I use in MapController. By idea the object should appear in the center of the generated map. But when I press play button in Unity editor, the object has really wrong position values, smth like (4187795, 0, 7508432).
What do I wrong?