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Physics-Engine

a 3D physics engine written in C++

Features

  • Impulse-based rigid-body dynamics
  • Spring and position constraints
  • BVH construction for static bodies and broad phase BVH traversal
  • Mid phase AABB collision detection
  • Narrow phase GJK and EPA collision detection
  • Sphere, box, cylinder, capsule, and convex polyhedron shapes
  • Static and dynamic bodies
  • Locked rotation for dynamic bodies
  • Sleeping
  • Ray casting all shapes except capsules
  • Car joint (spring systems that roughly model car wheels & suspension)

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a 3D physics engine written in C++

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