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Fixed successful build and run on Windows 10 VS2019#2

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bitkojine wants to merge 11 commits intomatinas:masterfrom
bitkojine:master
Open

Fixed successful build and run on Windows 10 VS2019#2
bitkojine wants to merge 11 commits intomatinas:masterfrom
bitkojine:master

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Got the Debug and Release builds to run up to this point. I'm testing with a makeshift HMD (phone S10e with iVRy app)

INFO: SDL successfully initialized
An HMD was successfully found in the system
Runtime correctly installed at 'C:\Program Files (x86)\Steam\steamapps\common\SteamVR'
SteamVR runtime successfully initialized
Tracking device 0 is connected
  Device type: hmd. Name: ivry
Tracking device 1 not connected
Tracking device 2 not connected
Tracking device 3 not connected
Tracking device 4 not connected
Tracking device 5 not connected
Tracking device 6 not connected
Tracking device 7 not connected
Tracking device 8 not connected
Tracking device 9 not connected
Tracking device 10 not connected
Tracking device 11 not connected
Tracking device 12 not connected
Tracking device 13 not connected
Tracking device 14 not connected
Tracking device 15 not connected
There was a problem indentifying the base stations, please check they are powered on

C:\GitHub\openvrsimplexamples\openvrsimplexamples\bin\Release\openvrsimplexamples.exe (process 12360) exited with code -1.
To automatically close the console when debugging stops, enable Tools->Options->Debugging->Automatically close the console when debugging stops.
Press any key to close this window . . .

Added references to third party libs for Debug Win32 platform configuration. Build successful on VS2017.
Build successful on VS2019 "There is a long term bug to VS, please use ProjectDir rather than SolutionDir"
Added .dll copy PostBuildEvent for Debug Win32. Changed $(SolutionDir) to $(ProjectDir).
Unified VC++ Directories for Debug and Release builds. Release build now successful.
Changed $(ProjectDir) to $(SolutionDir). I've heard there's a bug with $(SolutionDir) in VS, but not sure what it is.
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