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climate-game

A simulation of demographics, economy, climate change, and more, with a gaming element. Quite experimental so far.

What currently works:

  • Demographics: realistic death rates, created from mortality data for the UK
  • Demographics: trivial birth rates
  • Economy: propensity to invest and propensity to spend
  • Economy: inflation rates based on supply/demand balance
  • Economy: employment rate
  • Economy: private debt
  • Economy: government spending and government debt
  • Government: adjustable government spending, allowing Keynesian interference

What's left (incomplete):

  • General: implement multiple interacting regions (currently only 1 region is simulated)
  • Government: adjustable monetary policy, allowing control of inflation
  • Demographics: realistic birth rates based on economic factors
  • Happiness: implement a happiness aspect that can be affected by the economic and government aspects
  • Economy: implement trade between regions
  • Energy: add an energy aspect, as an input to the economy aspect
  • Resources: add an aspect representing physical resources, to act as an input to the economy and energy aspects
  • Technology: add a technology aspect, potentially affecting a number of other aspects
  • Environment: add an environment aspect, taking into account greenhouse emissions, deforestation, etc.

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A simulation of demographics, economy, climate change, and more, with a gaming element. Quite experimental so far.

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