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  1. lite-finite-state-machine lite-finite-state-machine Public

    Allocation free state machine.

    C#

  2. A-Simple-Calculator A-Simple-Calculator Public

    A simple calculator for android devices.

    Java 1

  3. MonoBehaviourSingleton.cs MonoBehaviourSingleton.cs
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    using UnityEngine;
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    /// <summary>
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    /// Ensures that there will be only one instance of <typeparamref name="T"/> active on any scene.
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    /// </summary>
  4. UnityEventTracked.cs UnityEventTracked.cs
    1
    using UnityEngine.Events;
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    public class UnityEventTracked : UnityEvent
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    {
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        private int _nonPersistentListenersCount = 0;