I've been doing some work on Xbox 360 stuff which uses LZX for its executable compression. I'll be straightforward and just say that I had Claude Code reimplement compression and threw it up here: https://crates.io/crates/lzxc
It seems to work well for this specific use-case. I did a cursory look to see what else in the ecosystem uses LZX and noted that this crate doesn't support encoding with LZX. I don't know if this is at all a priority for anyone building cab files though.
I understand if you don't want to use primarily LLM-generated code which is why I'm calling it out, but it seems to work well, and I tried to massage the API into something reasonable/did some microbenchmarks to get good speed out of it.
I've been doing some work on Xbox 360 stuff which uses LZX for its executable compression. I'll be straightforward and just say that I had Claude Code reimplement compression and threw it up here: https://crates.io/crates/lzxc
It seems to work well for this specific use-case. I did a cursory look to see what else in the ecosystem uses LZX and noted that this crate doesn't support encoding with LZX. I don't know if this is at all a priority for anyone building cab files though.
I understand if you don't want to use primarily LLM-generated code which is why I'm calling it out, but it seems to work well, and I tried to massage the API into something reasonable/did some microbenchmarks to get good speed out of it.