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A simple Cross-Unity Project Dependency Relationship #108
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| @@ -0,0 +1,16 @@ | |||
| using CommonLibrary; | |||
| using UnityEngine; | |||
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add license header #Resolved
| public string GetThisDataToo() | ||
| { | ||
| return "IntegartedDependencies Project + {commonComponent.GetData()}"; | ||
| } |
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nit: this should be $"" #Resolved
| <ItemGroup> | ||
| <ProjectReference Include="..\..\..\ExternalLib\ExternalLib.csproj" /> | ||
| </ItemGroup> | ||
| --> |
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do you think we benefit from having this much content in all generated files? It kind of seems like if I was only shown a reference example this file would be less intimidating for someone new to csproj definitions. #WontFix
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reducing the amount of content in this file will make it easier to read in things like notepad
In reply to: 367709527 [](ancestors = 367709527)
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I will keep it for now, but will consider it in the future.
In reply to: 367709703 [](ancestors = 367709703,367709527)
This change sets up support for a Unity-to-Unity project dependency relationship and adds a sample shwocasing this support.