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This change sets up support for a Unity-to-Unity project dependency relationship and adds a sample shwocasing this support.

@andreiborodin andreiborodin added enhancement New feature or request ProjectGenerator Changes related to ProjectGeneration. Samples labels Jan 16, 2020
@andreiborodin andreiborodin added this to the 0.9.0 Release milestone Jan 16, 2020
@andreiborodin andreiborodin self-assigned this Jan 16, 2020
@@ -0,0 +1,16 @@
using CommonLibrary;
using UnityEngine;
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@chrisfromwork chrisfromwork Jan 16, 2020

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add license header #Resolved

public string GetThisDataToo()
{
return "IntegartedDependencies Project + {commonComponent.GetData()}";
}
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@chrisfromwork chrisfromwork Jan 16, 2020

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nit: this should be $"" #Resolved

<ItemGroup>
<ProjectReference Include="..\..\..\ExternalLib\ExternalLib.csproj" />
</ItemGroup>
-->
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@chrisfromwork chrisfromwork Jan 16, 2020

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do you think we benefit from having this much content in all generated files? It kind of seems like if I was only shown a reference example this file would be less intimidating for someone new to csproj definitions. #WontFix

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reducing the amount of content in this file will make it easier to read in things like notepad


In reply to: 367709527 [](ancestors = 367709527)

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I will keep it for now, but will consider it in the future.


In reply to: 367709703 [](ancestors = 367709703,367709527)

@andreiborodin andreiborodin merged commit c094a12 into master Jan 17, 2020
@andreiborodin andreiborodin deleted the features/crossUnityDependencies branch January 17, 2020 21:53
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4 participants