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enhancementNew feature or requestNew feature or request
Description
Describe the problem
Graphics Tools supports Unity's Universal Render Pipeline (URP) but does not expose functionality to the new Shader Graph that comes with URP.
Describe the solution you'd like
Graphics Tools should expose a library of common functions for effects it supports via custom shader graph nodes. This will allow users to make more bespoke shaders and effects.
Describe alternatives you've considered
Not use Shader Graph and continue to use the uber shader approach.
Additional context
See Graphics Tools for Unreal for example of how methods are exposed to a shader graph: https://github.com/microsoft/MixedReality-GraphicsTools-Unreal
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enhancementNew feature or requestNew feature or request