Add strongly-typed entity invocation via DispatchProxy#606
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Add strongly-typed entity invocation via DispatchProxy#606
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Co-authored-by: YunchuWang <12449837+YunchuWang@users.noreply.github.com>
Co-authored-by: YunchuWang <12449837+YunchuWang@users.noreply.github.com>
…oxies Co-authored-by: YunchuWang <12449837+YunchuWang@users.noreply.github.com>
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[WIP] Implement strongly typed entity invocation design
Add strongly-typed entity invocation via DispatchProxy
Jan 5, 2026
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Implements type-safe entity invocation using interface-based proxies, eliminating string-based operation names and enabling compile-time checking. Uses
System.Reflection.DispatchProxyto avoid external dependencies.Changes
IEntityProxymarker interface andCreateProxy<T>()extension methods forTaskOrchestrationEntityFeatureandDurableEntityClientDispatchProxyto dynamically implement interfaces at runtime, routing method calls toSignalEntityAsyncorCallEntityAsyncbased on return typevoid→ SignalEntityAsync (fire-and-forget)Task→ SignalEntityAsync (client) or CallEntityAsync (orchestration)Task<T>→ CallEntityAsync (orchestration only, throws for client)Usage
Design Notes
Client proxies only support fire-and-forget operations since clients lack orchestration context for waiting on entity results. Separate interfaces recommended for client vs orchestration usage when operations return values.
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