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Description
Being able to raycast from the agent's eye position at a block would be a large benefit for being able to detect what the agent can actually "see", as opposed to the observation grid which allows the agent to see blocks that might be obscured. As an even better improvement, being able to return information about the block hit by the ray would provide an easy way to gather information about the world from a distance without needing an obscenely large observation grid. Even better if the raycast could also return information about mobs that have been hit as well, allowing the agent to react to mobs before they are basically on top of it; which would be of particular use for skeletons whose ranged attack might be able to strike the agent from outside the observation grid, leaving them essentially defenseless.