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7 changes: 5 additions & 2 deletions packages/playwright-core/src/server/chromium/chromium.ts
Original file line number Diff line number Diff line change
Expand Up @@ -305,9 +305,12 @@ export class Chromium extends BrowserType {
if (os.platform() === 'darwin') {
// See https://github.com/microsoft/playwright/issues/7362
chromeArguments.push('--enable-use-zoom-for-dsf=false');
}
if (options.headless) {
// See https://bugs.chromium.org/p/chromium/issues/detail?id=1407025.
if (options.headless)
chromeArguments.push('--use-angle');
// See also https://github.com/microsoft/playwright/issues/30585
// and chromium fix at https://issues.chromium.org/issues/338414704.
chromeArguments.push('--enable-gpu');
}

if (options.devtools)
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4 changes: 0 additions & 4 deletions tests/library/capabilities.spec.ts
Original file line number Diff line number Diff line change
Expand Up @@ -110,7 +110,6 @@ it('should play audio @smoke', async ({ page, server, browserName, platform }) =
});

it('should support webgl @smoke', async ({ page, browserName, platform }) => {
it.fixme(browserName === 'chromium' && platform === 'darwin' && os.arch() === 'arm64', 'SwiftShader is not available on macOS-arm64 - https://github.com/microsoft/playwright/issues/28216');
const hasWebGL = await page.evaluate(() => {
const canvas = document.createElement('canvas');
return !!canvas.getContext('webgl');
Expand All @@ -119,10 +118,7 @@ it('should support webgl @smoke', async ({ page, browserName, platform }) => {
});

it('should support webgl 2 @smoke', async ({ page, browserName, headless, isWindows, platform }) => {
it.skip(browserName === 'webkit', 'WebKit doesn\'t have webgl2 enabled yet upstream.');
it.fixme(browserName === 'firefox' && isWindows);
it.fixme(browserName === 'chromium' && !headless, 'chromium doesn\'t like webgl2 when running under xvfb');
it.fixme(browserName === 'chromium' && platform === 'darwin' && os.arch() === 'arm64', 'SwiftShader is not available on macOS-arm64 - https://github.com/microsoft/playwright/issues/28216');

const hasWebGL2 = await page.evaluate(() => {
const canvas = document.createElement('canvas');
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