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Question about generating WTN's ground truth #3

@artvandelay

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@artvandelay

It would be great if you could share the code (or talk about) how to generate the ground truth for WTN. More specifically, what does bin 0 correspond to? In the paper it says

In this case, bin 0 corresponds to background or regions within 2 pixels of an instance boundary...

Does this just mean all the pixels outside of the instance are in bin 0? or bin 0 has all the pixels outside the polygon and 2 pixels inside it?

Thanks!

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