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Description
Add a dash mechanic:
- Activates on left shift
- Make sprinting the default and
rebind walk to Ctrl?remove walkingmake walking activate when shooting or aiming
- Make sprinting the default and
- Consumes 50%(?) of your oxygen bar on use
- When pressing a directional button, resets your momentum away from that direction and applies a directional force
- Holding jump+dash also goes upwards
- Neutral dash without jump goes forwards
- Make sure jumping while dashing at the right time makes you go really far
Dashing in combat:
- Hitting an enemy while dashing sends them flying instead of hurting you
- Add a freeze frame effect like Celeste and a lot of fighting games do when hitting an enemy.
- We can reuse this for other effects. Call it something like
SlowmoManager.cs
- We can reuse this for other effects. Call it something like
- Add an impact effect when hitting the enemy
Visuals:
- Add oxygen jetpack cloud effects when dashing or zero G moving
Considerations:
- How do we balance repeated ground dashing? More enemies and projectiles?
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