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Checkpoint system #18

@jyee27

Description

@jyee27

Add a checkpoint system.

  • When the player hits an invisible trigger, activate the checkpoint. The player starts at the checkpoint after dying.
  • Add a respawn point visual. A flag that goes up when activated is fine but something scifi would be better.
  • Persist between scene restarts:
    • Checkpoint
    • Scrap collected
    • Other map states e.g. shield generator

Other considerations:

  • We don't want players falling into space and getting frustrated at how long it takes to die.
  • Adjust the game balance so it's difficult, but dying doesn't set you back super far.

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