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Some ideas:
- Make enemies/objects flash red when taking damage
- Add explosion effect before enemies are destroyed
- Add push force when enemies collide with the player
- Make jumping on an enemy damage them like in Mario (maybe)
- Give melee enemies an attack on a delay that the player can dodge. Make an animation for this as part of Animation polish #10.
- Combine this with
EnemyFollowPlayer.csto make a newMeleeEnemyAIclass, maybe with a parentEnemyAIclass. - Fix the movement if you can: Enemy movement: use navmesh? #20
- Combine this with
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