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Combat polish #8

@jyee27

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@jyee27

Some ideas:

  • Make enemies/objects flash red when taking damage
  • Add explosion effect before enemies are destroyed
  • Add push force when enemies collide with the player
  • Make jumping on an enemy damage them like in Mario (maybe)
  • Give melee enemies an attack on a delay that the player can dodge. Make an animation for this as part of Animation polish #10.
    • Combine this with EnemyFollowPlayer.cs to make a new MeleeEnemyAI class, maybe with a parent EnemyAI class.
    • Fix the movement if you can: Enemy movement: use navmesh? #20

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