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Welcome the TS1 Renderer wiki!
These tutorials explain how the TS1 Renderer works, and how you can use it together with TS1 Compiler to render sprites and create objects.
- Installing the add‐on
- Starter Tutorial
- Rendering multiple frames
- Palettes
- Color variants with advanced compilation
If you run The Sims 1 (non legacy) or The Transmogrifier with admin permissions, the compiler will write files to a folder that they can't read.
Files will be placed in the C:\Users\x\AppData\Local\VirtualStore\Program Files (x86)\Maxis\The Sims\Downloads folder. You'll have to manually copy them to your actual sims folder.
It's not always necessary to run these with admin permissions, so you could see if it works for you without them, in which case they should be able to read compiled files without doing anything else.
If you only want to render sprites that are suitable for use with The Sims 1, you can just use the render and splitting functions. The sprites will be in your object's folder. There will be 8 bit paletted bmps for the color, alpha and depth channels for each frame, rotation and zoom.