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Audio decoding and encoding now available #61

@John-K

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@John-K

You had good intuition with the GeneralPlus angle, the projector uses their A1800 codec, or possibly the "event" variant of it (would make sense given the lightshow and such). I haven't looked at G+ Eventor yet, but that would be a logical next step

With the help of Claude Opus 4.6, we have implemented an encoder and decoder for it in Rust by reverse engineering its windows DLL.

It's available here

If you aren't setup to deal with Rust projects, just let me know and I can post a command line binary that does the encoding / decoding.

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