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Current commit fixes a segfault when terminating the app in OSX.
Continue to be issues with dtor_Texture that generates a different segfault in current demos, so to be able to replicate the segfault fixed by this commit, limit the code to create a window and exit.
On OSX we have to use erl_drv_steal_main_thread, a not documented function to run SDL2 in main thread. In the same way, to join it again with the calling thread when exiting, we have to invoke erl_drv_stolen_main_thread_join instead of enif_thread_join like in Windows/Linux.

@essen
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essen commented Dec 21, 2015

I totally missed that. Nice find. Will see if I can try it tomorrow.

@brainstormi brainstormi changed the title OSX fix joining main tread with calling thread when exiting OSX fix joining main thread with calling thread when exiting Dec 21, 2015
@essen
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essen commented Dec 22, 2015

I don't think I will have time today. I will get back to you. Thanks!

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Added a new PR #12 that should fix all the remaing seg faults in OSX/Windows environments, discussed in issue #2

Serneum pushed a commit to Serneum/esdl2 that referenced this pull request Aug 30, 2016
Serneum pushed a commit to Serneum/esdl2 that referenced this pull request Aug 30, 2016
Serneum pushed a commit to Serneum/esdl2 that referenced this pull request Sep 13, 2016
@essen essen added the Bug label Nov 1, 2016
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