Problem
Error handling could be improved:
Error::Decode uses generic String messages
- No specific errors for: corrupted move bytes, index corruption, namebase corruption, buffer overflow
- Some
unwrap() and panic! calls in encoding that could be handled gracefully
Solution
- Add specific error variants for different failure modes
- Replace panics with proper error handling
- Include context in errors (e.g., game number, byte offset)
Potential Panics to Address
game.rs:200 - unwrap() on start_board
mov.rs:82,84,108,110 - assert! calls in encode functions
mov.rs:217,226 - panic! for invalid pawn moves
File
src/error.rs
Priority
High - improves reliability and debugging
Problem
Error handling could be improved:
Error::Decodeuses generic String messagesunwrap()andpanic!calls in encoding that could be handled gracefullySolution
Potential Panics to Address
game.rs:200-unwrap()on start_boardmov.rs:82,84,108,110-assert!calls in encode functionsmov.rs:217,226-panic!for invalid pawn movesFile
src/error.rsPriority
High - improves reliability and debugging