Skip to content

allow independent radius for point and edge in CurveNetwork #139

@xarthurx

Description

@xarthurx

Currently, for CurveNetwork, it seems we can only set the radius to a fixed number for all nodes.
And the edge radius is determined automatically.

It would be very helpful if the radius setting can be expanded.

For Node: customized radii for each.
For Edge: customized radiii for each. Different radii for the two ends would be even better.

Some references here:
Node: https://stackoverflow.com/questions/27098315/render-large-circular-points-in-modern-opengl
Line: https://stackoverflow.com/questions/9476503/glsl-tapered-lines

My knowledge is a bit limited for openGL shader stuff, so it would be great if someone else saw this issue and can help.

Metadata

Metadata

Assignees

No one assigned

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions