Currently, for CurveNetwork, it seems we can only set the radius to a fixed number for all nodes.
And the edge radius is determined automatically.
It would be very helpful if the radius setting can be expanded.
For Node: customized radii for each.
For Edge: customized radiii for each. Different radii for the two ends would be even better.
Some references here:
Node: https://stackoverflow.com/questions/27098315/render-large-circular-points-in-modern-opengl
Line: https://stackoverflow.com/questions/9476503/glsl-tapered-lines
My knowledge is a bit limited for openGL shader stuff, so it would be great if someone else saw this issue and can help.