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@MarkGillespie
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I found two minor bugs in polyscope's marching tets implementation.

  1. Emitted faces were oriented using u_sliceVector rather than the gradient of the scalar function. This works fine for slicing along planes, but for arbitrary scalar functions u_sliceVector is completely independent from the function
  2. Normals weren't transformed to screen space

I fixed these bugs and enabled level set visualization in the GUI

@nmwsharp
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Awesome, thank you! I didn't actually pull this down to test, but it all looks sane to me.

@nmwsharp nmwsharp merged commit eb07f8a into nmwsharp:master Oct 13, 2022
@nmwsharp
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Do you have an image/gif of this feature that you could easily share here? If it's enabled in the GUI now I should probably add it to the docs, and an image would be nice :)

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2 participants