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10 changes: 5 additions & 5 deletions src/base_object-inl.h
Original file line number Diff line number Diff line change
Expand Up @@ -31,12 +31,12 @@

namespace node {

BaseObject::BaseObject(Environment* env, v8::Local<v8::Object> handle)
: persistent_handle_(env->isolate(), handle),
BaseObject::BaseObject(Environment* env, v8::Local<v8::Object> object)
: persistent_handle_(env->isolate(), object),
env_(env) {
CHECK_EQ(false, handle.IsEmpty());
CHECK_GT(handle->InternalFieldCount(), 0);
handle->SetAlignedPointerInInternalField(0, static_cast<void*>(this));
CHECK_EQ(false, object.IsEmpty());
CHECK_GT(object->InternalFieldCount(), 0);
object->SetAlignedPointerInInternalField(0, static_cast<void*>(this));
}


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4 changes: 2 additions & 2 deletions src/base_object.h
Original file line number Diff line number Diff line change
Expand Up @@ -34,9 +34,9 @@ class Environment;

class BaseObject {
public:
// Associates this object with `handle`. It uses the 0th internal field for
// Associates this object with `object`. It uses the 0th internal field for
// that, and in particular aborts if there is no such field.
inline BaseObject(Environment* env, v8::Local<v8::Object> handle);
inline BaseObject(Environment* env, v8::Local<v8::Object> object);
virtual inline ~BaseObject();

// Returns the wrapped object. Returns an empty handle when
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