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Unsynchronized buffers when using DMA #6

@elnicoCZ

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@elnicoCZ

When both double-buffering and DMA are enabled (i.e. d4dlcdhw_k70_lcdc_cfg.h contains the following definitions), the two buffers are not synchronized properly. When an object (not full screen) is invalidated, it is repainted to the back-buffer with deprecated content (previous screen). When the buffers are swapped, the screen content becomes broken.

#define D4DLCDHWFB_DOUBLE_BUFFER              1
#define D4DLCDHWFB_DMA_ENABLE                 1

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