I'm trying to use this library to keep my code a bit more readable.
If I do this:
var memoryBuffer = MemoryPool<byte>.Shared.Rent((int) ByteSize.FromKibiBytes(128).Bytes);
I have to cast .Bytes to an integer, because the Bytes property is a double.
I can understand returning a double for almost anything. But seeing as "Bytes" in particular, is really the lowest addressable data type, there is no way to have "partial bytes". You would never be addressing "1.2 bytes".
I would therefore suggest changing the "Bytes" type to an uint or ulong (I really don't see negative bytes as a thing either, but I could be wrong there).
I'm trying to use this library to keep my code a bit more readable.
If I do this:
var memoryBuffer = MemoryPool<byte>.Shared.Rent((int) ByteSize.FromKibiBytes(128).Bytes);I have to cast .Bytes to an integer, because the Bytes property is a double.
I can understand returning a double for almost anything. But seeing as "Bytes" in particular, is really the lowest addressable data type, there is no way to have "partial bytes". You would never be addressing "1.2 bytes".
I would therefore suggest changing the "Bytes" type to an uint or ulong (I really don't see negative bytes as a thing either, but I could be wrong there).