Mark incomplete resumed turns interrupted when idle#14125
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guinness-oai merged 4 commits intomainfrom Mar 10, 2026
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euroelessar
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Mar 9, 2026
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| for turn in &mut thread.turns { | ||
| if matches!(turn.status, TurnStatus::InProgress) { | ||
| turn.status = TurnStatus::Interrupted; | ||
| } | ||
| } |
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I think this check/rewrite needs to be done before resume_thread_with_history call above.
We do allow multiple clients to connect to the same app server, and they should observe the same thread status/etc, but with this change only the first connected client will see interrupted turns, the rest will be stuck in limbo as before this change.
euroelessar
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Mar 10, 2026
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Fixes a Codex app bug where quitting the app mid-run could leave the reopened thread stuck in progress and non-interactable. On cold thread resume, app-server could return an idle thread with a replayed turn still marked in progress. This marks incomplete replayed turns as interrupted unless the thread is actually active.