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compileProjectionCode() finalizes the vertex position, preventing effect methods from adjusting it. There's no good reason to do this, it exclusively removes functionality.

Judging from away3d/away3d-core-fp11@7c8f5ce, this was done was to set projectionFragment, which some methods require. However, this can be set separately.

`compileProjectionCode()` finalizes the vertex position, preventing effect methods from adjusting it. There's no good reason to do this, it exclusively removes functionality.

Judging from away3d/away3d-core-fp11@7c8f5ce , this was done was to set `projectionFragment`, which some methods require. However, this can be set separately.
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