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This should improve quality of life when writing effect methods.

Also, I noticed that for some reason, tangentVarying is defined in LightingShaderCompiler, but never written to. I assume this is a bug, but fixing it is beyond the scope of this PR, so I just documented it.

@joshtynjala joshtynjala merged commit 696eea3 into openfl:master Jan 5, 2026
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@player-03 player-03 deleted the ShaderRegisterData_documentation branch January 5, 2026 17:18
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2 participants