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taken from chat:
as for the plugin no longer working, i cannot be certain but a player in all of this with 3.0 is that with the introduction of the async rendering stack, plugins may no longer execute properly. what should probably be done is a registration of plugins and events they care about, with each being registered with a handler that returns a promise (unless I suppose some plugins could opt out as truly fire-and-forget, unmanaged event handlers?). i don't see any other way around this. i think plugins worked via luck in 2.X due to the synchronous nature of the whole stack, but pushing more core processing into the async side exposes these flaws.
engelfrost and dnwhte
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