This is a simple procedural galaxy generator using Unity and C#.
The code is adapted from Itinerant Games tumblr post.
Load project as usual in Unity.
When playing hit Space to create a random galaxy.
Values can be changed in the Inspector of the GalaxyGenerator GameObject
Although I use Unity Pro it should work in Unity Basic as well. I don't think any Pro only features are used.
The performance is not the best (SetPixel() and Apply() are expensive).
- Additional random stars