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The fully craft-able Nintendo Switch overlay executor — a versatile ecosystem with its own scripting language for custom package-based system management. |
Expanded libtesla + libultra libraries for Switch overlay development. The foundational C++ library powering Ultrahand and all compatible overlays. |
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Host process for loading Nintendo Switch overlay OVLs. The core loader service of the Ultrahand ecosystem, with dynamic heap sizing and auto-relaunch support. |
A comprehensive collection of known Ultrahand Overlay packages — the central hub for discovering and sharing community-built packages for the ecosystem. |
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A fully playable Tetris game running as a Nintendo Switch overlay — because why not play Tetris on top of your game? |
Track system memory usage and toggle system modules on the fly — without ever rebooting your Switch. |
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Real-time hardware monitoring overlay. Tracks CPU/GPU/RAM, temperatures, fan speed, frequencies, battery stats, charger info, and more — all on-device. |
Set custom display refresh rates and FPS targets in Nintendo Switch retail games, with per-game patch configs and advanced buffering controls. |
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Overclock and underclock your Nintendo Switch CPU, GPU, and memory on a per-game and per-docked-state basis — rebuilt on libultrahand with EOS support. |
Color management overlay for the Nintendo Switch. Adjust color temperature, saturation, hue, gamma, and contrast — with scheduled dusk/dawn transitions. |
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Instantly sync your Nintendo Switch system clock to NTP time servers via an Ultrahand overlay. |
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An Ultrahand package for managing, converting, and installing mods on the Nintendo Switch — with support for exeFS patches, content mods, and pchtxt conversion. |
An Ultrahand package for manipulating various memory settings for Atmosphere and Ultrahand on the Nintendo Switch. |




