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Description
Increasing Access
- Speed: copying data between
p5.Graphicsin WebGL can be slow, and can prevent users from usingfilter()if the rest of their sketch is already heavier on performance, or needs to run on low-power devices like phones. If we can use framebuffers for WebGL canvas filters, we can let filters run at their maximum efficiency. - Consistency: If we can run filters on framebuffers too, p5 will work more consistently across its different data types, and hopefully make this feature more predictable and easier to understand.
Most appropriate sub-area of p5.js?
- Accessibility
- Color
- Core/Environment/Rendering
- Data
- DOM
- Events
- Image
- IO
- Math
- Typography
- Utilities
- WebGL
- Build Process
- Unit Testing
- Internalization
- Friendly Errors
- Other (specify if possible)
Feature enhancement details
I think this has two components:
- In WebGL mode, running filters on a dedicated framebuffer instead of a dedicated canvas for maximum speed
- After doing so, make sure that
filter()still works when in between a user framebuffer'sbegin()andend()
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