lights() and specularMaterial() support on framebuffer block when filter is applied inside the block.#6596
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davepagurek merged 1 commit intoprocessing:mainfrom Nov 30, 2023
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This was an oversight when we solved the issue #6559 |
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Nov 30, 2023
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Resolves #6595
Changes:
This pull request addresses the inconsistency observed when using lights() and specularmaterial() within the framebuffer block, specifically when the filter() function is applied internally. The proposed changes ensure that lights and materials behave as expected within the framebuffer block, enhancing overall rendering consistency.
Screenshots of the change:


before:-
after:-
PR Checklist
npm run lintpasses