XR Inputs Done Easily.
Easy Hand Let's You Select Which Hand You Want To Get The Input From, There Are Two Values. LeftHand And RightHand Here Are Some Examples On How To Use It
You Can Also Do A Value That You Can Edit In The Unity Editor
You Need To Use easyInputs If You Wanna Use EasyInputs!
using easyInputs;If The Grip Button Is Down/Pressed.
EasyInputs.GetGripButtonDown(EasyHand easyHand);Get's If The Trigger Button Is Down/Pressed.
EasyInputs.GetTriggerButtonDown(EasyHand easyHand);Get's If The Trigger Button Is Touched. Only Works On Quest And You Need To Build For It To Work
EasyInputs.GetTriggerButtonTouched(EasyHand easyHand);Get's The Grip Float.
EasyInputs.GetGripButtonFloat(EasyHand easyHand);Get's The Trigger Float.
EasyInputs.GetTriggerButtonFloat(EasyHand easyHand);Get's If The Primary Button is Down/Pressed. Example. A & X Button On Quest
EasyInputs.GetPrimaryButtonDown(EasyHand easyHand);Get's If The Primary Button Is Touched. Example. A & X Button On Quest
EasyInputs.GetPrimaryButtonTouched(EasyHand easyHand);Get's If The Secondary Button Is Down. Example. B & Y Button On Quest
EasyInputs.GetSecondaryButtonDown(EasyHand easyHand);Get's If The Secondary Button Is Touched. Example. B & Y Button On Quest
EasyInputs.GetSecondaryButtonTouched(EasyHand easyHand);Get's If The Thumbstick Is Down/Pressed.
EasyInputs.GetThumbStickButtonDown(EasyHand easyHand);Get's If The Thumbstick Is Touched.
EasyInputs.GetThumbStickButtonTouched(EasyHand easyHand);Get's The Thumbsticks Vector2, This Can Be Used For Movement And Turning
EasyInputs.GetThumbStick2DAxis(EasyHand easyHand);Vibrates the Controller
StartCoroutine(EasyInputs.Vibration(easyHand, 0.15f, 0.15f))To Use A Button Down Function You Need To Do A If Statement
if (EasyInputs.GetThumbStickButtonDown(EasyHand.RightHand))
{
Jump();
}Or You Can Make It Equal A Boolean
bool CanJump = EasyInputs.GetThumbStickButtonDown(EasyHand.RightHand);To Use A Button Float Function You Need To Make A Float
float GripValue = EasyInputs.GetGripButtonFloat(EasyHand.LeftHand);To Use A Button Vector2 Function You Need To Make A Vector2
Vector2 JoyStick = EasyInputs.GetThumbStick2DAxis(EasyHand.LeftHand);To Vibrate The Controller There is Multiple Settings, There is Amplitude And Duration
To Vibrate The Controller
//You choose which hand first then Amplitude And Then Duration
StartCoroutine(EasyInputs.Vibration(EasyHand.LeftHand, 0.15f, 0.15f))


