Anti-bot changes#509
Conversation
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what if the player is really good, because i know some people who can get a celerity that high 3 questions in a row and maybe more |
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A celerity of over 0.95 is basically impossible to my knowledge; that's 95% of the question not revealed. While I am aware that people likely can get a buzz with very little information from memorizing, it's pretty unlikely that they're able to do it with such a high celerity and so consistently. |
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@geoffrey-wu no rush but I was wondering whether you've had the chance to look at this |
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Thanks for the PR! I'm happy to merge this but wanted to get your thoughts on two things first: this.emitMessage({ type: 'bot-kicked', userId, username });This doesn't do anything, since the bot-kicked message type is not implemented in MultiplayerTossupBonusClient.js. i'd either delete this or use the I noticed a lot of diffs that added -if (this.isPermanent || !this.allowed(userId)) { return; }
+if (this.isPermanent || this.settings.controlled || !this.allowed(userId)) { return; }I think this is redundant, since |
This pull request implements some changes to reduce bot activity in public servers:
Unrelated but bumps a NPM package version due to a security vulnerabilityThis was fixed on main