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But First... The Thank Yous!

  • THANK YOU to Imri, my 3D modeling soul sister and midwest clone!
  • THANK YOU to Thodor, who tolerated my 25-year lapse in Java to help me start on this project!
  • THANK YOU to Ayar for helping me test this insanity!
  • THANK YOU to the LDT team for creating and maintaining the MineColonies mod!

FAQ:

  1. Can you backport this to 1.yadda?

    • Nope. Move forward, not backwards.
  2. Such and such (insert Mekanism, etc. here) are way more powerful; why don't you blarg?

    • Because the point of this mod is to be a companion to MineColonies and to avoid OP mod functions.

Running List:

  • Added Gradient Concrete, Concrete Powder, Terracotta, Wool, and Stained Glass blocks
  • Added Limestone blocks
  • Added a set of 16 Test Blocks for various Ray request testings
  • Added healing bed function for players 🛏️
  • Added Seaglass
  • 32x textures (ongoing)
    • yes, Ray, I know
    • 32x is a nice happy medium that gives a little more detail, a little more variation, without straying too far from the "Minecraft" feel
  • 3D models for most blocks (ongoing)
  • FLOOFY LEAVES! 🍃
  • Lowered the Shield when equipped so you can actually, ya know, see what you're doing
  • Lowered the Totem of Undying, see above
  • Identified and added missing sound files (ongoing)
  • Identified and added missing recipes (ongoing)
  • Added the evil Hedge
    • Evil Cackling Ensues
    • Added custom damage for the murder plants: Flora 🌼
    • Can be grown as a crop from Hedge Sprouts
    • Can be harvested with a hoe to bypass damage
  • Added Create support, first pass (3D models and textures for ores)
  • Added Chipped support, first pass (fluffy leaves, fixed some lantern models, fixed ladders(3D))
  • Added farmland protection for MineColonies crops
  • Added custom schematic dimensions!
    • flat
    • flat w/ water
    • MCol schematic dimension by Thaylar & the LDT Team with fully pregenerated templates
  • Added native support for custom music 🎵
  • Added copper blocks/slabs/stairs as pathblocks for MineColonies citizens
  • Updated the item models for dyes
  • Moved 3D texture models for external mods to a built-in resource pack to override mod load order issues
  • Added new MCol specific splash texts for the main menu
  • Added new skybox textures ☀️🌙
  • Added new weather textures and expanded particle effects ⛅
  • Added a new custom hunger/saturation/exhaustion system! 🍪
    • Similar to AppleSkin but written from scratch with clean, nondeprecated code and new icons
    • Used apples for the food icons in homage to AppleSkin
  • Added a new custom health / hearts display to mimic Colorful Hearts ❤️
    • This displays all health hearts on one hud line to clean up the display
    • Each set of 20 health is a new color
      • Colors follow from Red through Pink with a step between each color
      • If you somehow have more than 230 health it will wrap back to red
      • Also, how in nine hells do you have more than 230 health?
  • Added new custom armor values display to mimic OverloadedArmorBar
    • This displays all armor values on one hud line to clean up the display
    • Each set of 20 armor is a new color
      • Iron → Diamond Blue → Lapis Blue → Emerald Green → Gold → Purple → Red
      • This covers 80 points of armor
      • If you have more than 80 armor it will wrap back to Iron
      • Also, if you somehow have more than 80 armor I'd love to know HOW
  • Pale Garden 1:1 backport
    • Because it's awesome and I want it
  • Suppressed the "Experimental Features" warning for new instances
  • Blocking the gates for animals so we don't have to chase livestock around 🐮
    • Animals don't even acknowledge the gates, so they won't all cluster in front of it, either
    • Still need to put a roof on it for goats and frogs since those buggers jump
  • Adding floral hedges, blooming hedges, and creeping hedge
  • Added snow under trees
  • Improved village placement
    • Village placement now checks for rivers, oceans, and various ravines before plopping a building down
    • Farms follow their own rules so, gods speed, farmers!
  • Added improved world and terrain Generation! ⛰️🌳
    • Smoothed terrain overall
    • Larger biomes
    • Better biome placement based on temperature and humidity
      • No frozen slopes next to deserts 🙄
    • Better rivers and lakes
      • Some rivers will cut through mountains!
    • Larger cave features
    • Underground rivers and lakes!
  • Doubled the length of day and halved the length of night ⏳
  • Added Trash Can functionality 🗑️
    • A new Trash Can icon on the Inventory screen
    • Clicking the Trash It button deletes the inventory of the trash
    • Hitting Esc returns you and the items back into your inventory (the emergency oopsie escape)
  • Removed the unnecessary Recipe Book button from the Inventory screen 📖
    • Redundant and subpar as we use JEI as a dependency
  • Vanilla recipes that require buckets but should not eat said buckets no longer eat the buckets
  • Jukeboxes loop the disc they are playing instead if stopping at the end of the song
    • Now you can set up cool ambient music in your worlds!
    • No more missing discs when jukeboxes stop playing!
  • Added a set of three protective lanterns
    • Ranges from 2 chunk, 4 chunk, and 8 chunk radius
    • Blocks all hostile monster spawns in the area
  • Vaults and Ominous Vaults adjusted to be reusable after an hour
    • no more single use vaults
    • no more stacks of unused keys in storage
  • Added the second round of gradient blocks, flipped
    • DO bakes the textures in as it sees them
    • When using DO to make stairs, etc, you only got one direction and not the reverse as an option
  • Hey, you know that Narrator that legit bellows at you when you start a new game?
    • Yeah, I shut him the hell up
  • Added six new types of block textures:
    • Cloud effect
      • similar to the CloudFX from XyCraft
        • A single color shifting cloud texture block
    • Nebula effect
      • similar to the CloudFX from XyCraft
        • A two color shifting nebula texture block
    • World Coordinate determined color blocks 🌈
      • similar to the Aurora effect from Twilight Forest, Prismatic from Regions Unexplored, or Dusk from Eternal Starlight
        • The color range transitions between two defined colors based on world position
      • THREE versions for this block:
        • Horizontal
          • The colors only shift horizontally (sideways)
        • Vertical
          • The colors only shift vertically (up and down)
        • Full 3D
          • The colors shift in both directions (up and down and sideways)
      • THREE EBBING versions for the above blocks
        • All three types but the texture ebbs across a wave

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