A game of procedural generation and peer-based state.
Note
Maybraid is currently in very early development. You will find mostly playgrounds from procedural generation and core mechanics concepts.
To use this repository, install Determinate Systems Nix. Then cd into the working directory for the repository and nix develop.
There are several playgrounds in active development:
playgrounds/skill-map-playground: a playground demonstrating a very simple skill map which spawns fireballs when the user hits pink squares and locks down when the user hits blue squares.
cargo run --release -p skill-map-playgroundplayground/objects: a playground for inspecting various mesh objects. To run,
cargo run --release -p objects-playgroundplaygrounds/terrain: a playground for inspecting terrain and large-scale LOD concepts.
cargo run --release -p terrain-playground`